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Camera field of view changes in the editor after Play Mode (Oculus)

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Every time after exiting Play Mode (VR enabled, Rift connected), the field of view of the camera is set to 0.7 in the Editor, which is quite annoying as you can't see anything.

When I press Play mode, the field of view is set to 96, and everything works like a charm with the Oculus.

After exiting Play mode, it is always set to 0.7, no matter what values I had set before or the value in play mode.

Is there any way to prevent this?

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