I wanna render VR from a native plugin. Is this possible?
So, far, what I have is this:
This is calling my native plugin and rendering something, but it makes this mess here.
View attachment 219545
It seems that I am rendering to the wrong texture. In fact, how to get the correct texture/framebuffer or...
How to access target texture for rendering from native world?
So, far, what I have is this:
void OnRenderObject()
{
{
GL.IssuePluginEvent(getRenderCallback(), 1);
}This is calling my native plugin and rendering something, but it makes this mess here.
View attachment 219545
It seems that I am rendering to the wrong texture. In fact, how to get the correct texture/framebuffer or...
How to access target texture for rendering from native world?