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On native Unity VR support: Camera vs. Controllers

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While implementing support for motion controller VR (Vive, Oculus+Touch) I noticed a discrepancy in implementation that seems rather weird to me, and that I'd like to discuss.

When enabling VR support in Unity options (Player), ANY camera object is automatically linked to the headset.
But there is no similar mechanism for controllers; i.e. I have to manually add a script to a "controller" object and write some code to achieve tracking.

I realize that cameras and controllers are different...

On native Unity VR support: Camera vs. Controllers

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