Hi,
I'm using an Oculus HMD, and the Unity Camera with forward rendering. Target eye is both. Nothing fancy.
I've been tinkering around with the rendering settings, and one thing has me puzzled: When I look at the Quality Settings, and play with the Anti Aliasing setting, I can't really see much of a difference between "Disabled" vs "8x Multi Sampling".
I still get really jaggy lines in the HMD regardless of what AA setting I use. So here is where I need a sanity check: Is it actually...
Sanity check needed: Does MSAA work in VR? (Unity 5.5.0f3)
I'm using an Oculus HMD, and the Unity Camera with forward rendering. Target eye is both. Nothing fancy.
I've been tinkering around with the rendering settings, and one thing has me puzzled: When I look at the Quality Settings, and play with the Anti Aliasing setting, I can't really see much of a difference between "Disabled" vs "8x Multi Sampling".
I still get really jaggy lines in the HMD regardless of what AA setting I use. So here is where I need a sanity check: Is it actually...
Sanity check needed: Does MSAA work in VR? (Unity 5.5.0f3)