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Transparency not working with single pass stereo rendering?

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Hi all, we're in the middle of the Oculus submission process, and need to eek out a few more fps, so we decided to give single pass stereo rendering another go (tried a while back but it didn't play nice with our screen effects, so we shelved it) After updating the Effects standard assets it's seems to work great for us except for one tiny problem, no transparency! Anything with transparency doesn't show up at all. That applies to particle effects, as well as a few objects using the standard...

Transparency not working with single pass stereo rendering?

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