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Building Unity3d Project reloads SteamVR plugin

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I'm Building my Unity project with a custom script. The crucial line is the following

BuildPipeline.BuildPlayer(new string[] {}, path + filename + ".exe",​
BuildTarget.StandaloneWindows,
BuildOptions.None);

If I execute this, Unity will reload the Scene in a way that the SteamVR plugin is reinitialized. Effectively this Plugin asks me to accept some settings with a dialog every time I build the project.

When I build the Project using the standart Build and Run option...

Building Unity3d Project reloads SteamVR plugin

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