I'm Building my Unity project with a custom script. The crucial line is the following
BuildOptions.None);
If I execute this, Unity will reload the Scene in a way that the SteamVR plugin is reinitialized. Effectively this Plugin asks me to accept some settings with a dialog every time I build the project.
When I build the Project using the standart Build and Run option...
Building Unity3d Project reloads SteamVR plugin
BuildPipeline.BuildPlayer(new string[] {}, path + filename + ".exe",
BuildTarget.StandaloneWindows,BuildOptions.None);
If I execute this, Unity will reload the Scene in a way that the SteamVR plugin is reinitialized. Effectively this Plugin asks me to accept some settings with a dialog every time I build the project.
When I build the Project using the standart Build and Run option...
Building Unity3d Project reloads SteamVR plugin