Hey all,
I've encountered this issue while trying to implement grabbing objects in game and can't figure out the problem here. I can move the objects around on the ground, but they do not move up into the air even if my gaze points straight up. It appears they are ignoring any Y movement, but I don't understand why.
On my FixedUpdate for the PlayerController, I'm doing the logic.
[SOLVED]: Moving objects in VR with HMD
I've encountered this issue while trying to implement grabbing objects in game and can't figure out the problem here. I can move the objects around on the ground, but they do not move up into the air even if my gaze points straight up. It appears they are ignoring any Y movement, but I don't understand why.
On my FixedUpdate for the PlayerController, I'm doing the logic.
Code (CSharp):
- RaycastHit dotHit;
- Vector3 rayDirection =...