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[SOLVED]: Moving objects in VR with HMD

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Hey all,
I've encountered this issue while trying to implement grabbing objects in game and can't figure out the problem here. I can move the objects around on the ground, but they do not move up into the air even if my gaze points straight up. It appears they are ignoring any Y movement, but I don't understand why.

On my FixedUpdate for the PlayerController, I'm doing the logic.
Code (CSharp):
  1. RaycastHit dotHit;
  2.         Vector3 rayDirection =...
[SOLVED]: Moving objects in VR with HMD

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