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Google VR Camera Rotation Question

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I'm very new to Unity. Really just figuring it all out.

I have a simple VR environment set up that works. It has a GvrMain as the camera. I want to be able to have a user turn around completely doing a 360 degree rotation. However, when I turn my head beyond about 180 degrees I can no longer look up or down. It just holds the image there. I have to turn back around toward the front view to have full up and down motion. Also, there does not seem to be a full 360 degrees horizontal turning in...

Google VR Camera Rotation Question

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