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Google VR Double Lens Rendering issues

Hello everybody I am working on a Google Cardboard app using the GoogleVR Unity SDK . I was able to get the project built and exported , and the head tracking functionality is fine however I have this strange issue where it looks like both the left lens and the right lens are both being rendered in each lens. So instead of the player having two unique viewpoints to form one combined image we have the equivalent of two cardboard views being rendered in each lens ( See the attached...

Google VR Double Lens Rendering issues

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