Hey,
I'm trying to have one build that can run on both Oculus Rift CV1 and HTC Vive. I'm using Unity 5.4.0f1, and have the 1.1.0 version of Steam VR (I think the latest?).
If I have OpenVR as the top VR SDK, Unity just hangs on start when I try to run the build with the Oculus Rift. The output log is a giant stream of:
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) UnityEngine.Transform:set_parentInternal...
SteamVR + Oculus Rift issues
I'm trying to have one build that can run on both Oculus Rift CV1 and HTC Vive. I'm using Unity 5.4.0f1, and have the 1.1.0 version of Steam VR (I think the latest?).
If I have OpenVR as the top VR SDK, Unity just hangs on start when I try to run the build with the Oculus Rift. The output log is a giant stream of:
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) UnityEngine.Transform:set_parentInternal...
SteamVR + Oculus Rift issues