Hey guys, I have a quick question for you regarding Oculus under Steam.
I have a Oculus game made with unity that is compiling and running just fine (both with DK2 and CV1), it is set for Runtime 1.6 without any issues.
However when I build it for Steam, the only way to launch the game is directly though the .exe on the folder, any of the Steam launchers won't work (returns "Headset not compatible" error).
Now, I know you guys have nothing to do with Steam's shannanigans, but:
Oculus Steam Build Issue
I have a Oculus game made with unity that is compiling and running just fine (both with DK2 and CV1), it is set for Runtime 1.6 without any issues.
However when I build it for Steam, the only way to launch the game is directly though the .exe on the folder, any of the Steam launchers won't work (returns "Headset not compatible" error).
Now, I know you guys have nothing to do with Steam's shannanigans, but:
- ...
Oculus Steam Build Issue