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Turn off oculus head-tracking while using 3rd-part tracking camera system

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It requires a large space to use the oculus dk2 project , I need using 3rd-part tracking camera (optitrack) instead oculus head-tracker, However, the HMD camera position can never be zero in unity3D, I have Turn off the original tracker Led to current camera position is incorrect to see , I need a HMD camera direction consistent with the direction of my definition of tracking marker ,Just wondering if anyone can help me ? thank a lot

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