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Scale relation between real and virtual world, with steamvr (HTC vive)

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Hi team,
I'm working with the steamvr (HTC vive), and I'm trying to change scale relation between real world and virtual world. Like if "worldscaleFactor == 2", one step in the real world would be two steps in the virtual world.
Also ideally the new scale factor would only apply on the x and z axes.

Probably not the best practice in a game, but it's for an experimental project.

Please let me if you have any clue.

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