Hello,
I have posted this question on Unity Answers, but I'll summarize here as well.
I'm working on an effect that requires an object to be drawn to an off-screen RenderTexture during OnPreCull of the Main Camera using a replacement Shader, then during the Forward Base pass of the Main Camera that same object is drawn with a Material that uses that RenderTexture.
With a single Camera, or...
Question: Oculus VR and Sharing RenderTextures Across Both Eyes
I have posted this question on Unity Answers, but I'll summarize here as well.
I'm working on an effect that requires an object to be drawn to an off-screen RenderTexture during OnPreCull of the Main Camera using a replacement Shader, then during the Forward Base pass of the Main Camera that same object is drawn with a Material that uses that RenderTexture.
With a single Camera, or...
Question: Oculus VR and Sharing RenderTextures Across Both Eyes