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Question: Oculus VR and Sharing RenderTextures Across Both Eyes

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Hello,

I have posted this question on Unity Answers, but I'll summarize here as well.

I'm working on an effect that requires an object to be drawn to an off-screen RenderTexture during OnPreCull of the Main Camera using a replacement Shader, then during the Forward Base pass of the Main Camera that same object is drawn with a Material that uses that RenderTexture.

With a single Camera, or...

Question: Oculus VR and Sharing RenderTextures Across Both Eyes

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